Monthly Archives: December 2013

UsbXlater, DualShock 4, PlayStation 4, Weekly Report Dec 15, 2013

I haven’t worked on the firmware for the UsbXlater for a while. This is because I really want it to work on the PlayStation 4 by spoofing the DualShock 4, but after some heavy investigation. It seems like this is impossible (in the sense of spoofing).

On the DualShock 4 circuitry, I have recently found the UART (aka serial port) pins for the Bluetooth module’s HCI (host controller interface). I used my logic analyzer to capture the data from the HCI. The results are posted on my wiki page about the DualShock 4, along with the pcap file with the entire capture.

The PlayStation 4 does not seem to accept input through USB. I did get UsbXlater entirely working and replicating the behaviour of a real DualShock 4, but the PlayStation does not respond. The Bluetooth connection is always active during this time.

Over Bluetooth, it seems that the L2CAP packets that are sent containing the report contains 4 bytes at the end that appears to be random. This could mean it’s a checksum or a hash. Update: it’s a CRC32, with a standard initial value. It’s easy to generate and I’ve already tested it on my sample capture data, so that’s good news. Credit goes to Matlo from GIMX

I do have a new version of the UsbXlater hardware that I can get assembled next week. It will emulate button presses on the DualShock 4 directly using electrical signals connected to the buttons themselves, instead of digitally through spoofing data streams.

I am aware that CronusMax has a “proof of concept” video of his hardware working on the PS4, but that video is a fake, what he did is program it to act as a HID keyboard, which only works in the menus. This is why the video does not show gameplay and why he does not plain outright say that it will be supported. Everybody who is making a device similar to XIM or Cronus or Eagle Eye Converter or UsbXlater is facing the exact same difficulties I am facing. I am disappointed in Cronus because the video’s purposes is probably to drive up pre-orders for people who are hoping for PlayStation 4 support which might never come.

Upgrade a Passive HDMI Switch with 5V Power

I have many things connected to my single computer monitor via HDMI. I use a HDMI switch so I don’t have to unplug and replug cables all the time. But my cheap $6 HDMI switch is an unpowered passive switch, so it has problems working when the video source does not provide enough power to the switch.

For example, when my Mac Mini is plugged in, the 5V pin only supplies about 3 volts. Inside of the switch is a set of diodes and a AMS1117 voltage regulator that is supposed to output 3.3V using 5V, but instead it is only outputting about 2V. This made the LEDs in the switch flicker and blink (which seemed like a symptom of a bad power supply) and switch refused to function (no video output). My solution was to add a USB micro connector so I can add an external 5V power supply.

After adding the power supply, the switch is able to function properly with a steady supply of power.
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Weekly Report December 1, 2013

The Playstation 4 is great, I got mine from Amazon 2 weeks ago, no problems. USBXLATER is on hold. After weeks of investigation and experimentation and collaborating with other people, it seems that the PS4 only accepts the data from DualShock 4’s Bluetooth interface, and not the USB interface, even if HID reports are sent through USB. This makes emulation via USB impossible. The next possible methods are to emulate the Bluetooth connection instead, or to install an internal modification to the DualShock 4’s hardware.

My Bluetooth module currently does not have some features that allow me to use it for spoofing so I’ll have to get a new one before even attempting it. I have started on the design for this internal modification already.

I attempted to use the Ubertooth One to do Bluetooth sniffing, but it is extremely hard to use and doesn’t seem to work right. I can obtain the LAP and UAP of my Playstation using it, with this information, the Ubertooth is supposed to be able to perform the necessary calculations required to follow the same frequency hopping pattern that the Playstation and DualShock uses. But the Ubertooth cannot successfully do this, and when it does seem to obtain the pattern, it fails to decode every single packet, leading me to think that it miscalculated the hopping pattern.

iOS’s BLE events seems to be polled at a really slow rate. I had to fix a problem which involved using the time when the event handler was fired. The timestamp was not accurate at all and appears to happen at 1 second interval bursts. This problem was fixed by using another method of obtaining the actual time when the notification was sent from the BLE device, I packed a sample interval into the packet I sent.